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Game-Based Student Response System Applied to a Multidisciplinary Teaching Context
| dc.contributor.author | Amaro Mellado, José Lázaro | |
| dc.contributor.author | Antón García, Daniel | |
| dc.contributor.author | Pérez Suárez, Macarena | |
| dc.contributor.author | Martinez Álvarez,Francisco | |
| dc.date.accessioned | 2021-09-30T08:26:56Z | |
| dc.date.available | 2021-09-30T08:26:56Z | |
| dc.date.issued | 2020 | |
| dc.identifier.citation | Amaro-Mellado J.L., Antón D., Pérez-Suárez M., Martínez-Álvarez F. (2020) Game-Based Student Response System Applied to a Multidisciplinary Teaching Context. In: Martínez Álvarez F., Troncoso Lora A., Sáez Muñoz J., Quintián H., Corchado E. (eds) International Joint Conference: 12th International Conference on Computational Intelligence in Security for Information Systems (CISIS 2019) and 10th International Conference on EUropean Transnational Education (ICEUTE 2019). CISIS 2019, ICEUTE 2019. Advances in Intelligent Systems and Computing, vol 951. Springer, Cham. https://doi.org/10.1007/978-3-030-20005-3_34 | es |
| dc.identifier.isbn | 9783030200046 | |
| dc.identifier.issn | 21945357 | |
| dc.identifier.uri | http://hdl.handle.net/20.500.12251/2033 | |
| dc.description.abstract | The prevailing need to promote the application of active methodologies to develop the teaching-learning process in an effective way led to this work. The aim was to evidence the efficiency of an Information and Communication Technologies (ICT) resource for the generation of a collaborative and multidisciplinary context in the university teaching activity within dissimilar fields of knowledge. A Game-based Student Response System (GSRS) was implemented as a common tool for different teachers of non-related fields of knowledge with a view to enhance critical thinking and engagement in the students. The outcomes showed that this methodology increased the involvement and reduced part of the degree of abstraction that complex contents entail. Thus, the environment varied significantly with respect to the traditional relationship between students and teachers, since the latter are in charge of generating student-centred experiences based on interaction. As a result, feedback information was gathered in order to rearrange contents and consider novel strategies. In addition, this work eased the acquisition of knowledge, competence development and the achievement of teaching objectives by the students. © 2020, Springer Nature Switzerland AG. | es |
| dc.description.sponsorship | IEEE SMC Spanish ChapterStartup OleThe International Federation for Computational Logic | es |
| dc.language.iso | eng | es |
| dc.publisher | Springer Verlag | es |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
| dc.title | Game-Based Student Response System Applied to a Multidisciplinary Teaching Context | es |
| dc.type | conferenceObject | es |
| dc.identifier.conferenceObject | International Conference on European Transnational Education, ICEUTE 2019 | es |
| dc.identifier.doi | 10.1007/978-3-030-20005-3_34 | |
| dc.identifier.url | https://doi.org/10.1007/978-3-030-20005-3_34 | es |
| dc.page.initial | 329 | es |
| dc.page.final | 339 | es |
| dc.rights.accessRights | openAccess | es |
| dc.subject.keyword | Gammificación | es |
| dc.subject.keyword | Tecnologías de la información y Comunicación (TIC) | es |
| dc.subject.keyword | Metodología didáctica | es |
| dc.subject.keyword | Inteligencia Artificial | es |
| dc.subject.keyword | Procesos enseñanza-aprendizaje | es |
| dc.subject.keyword | Estrategias de aprendizaje | es |
| dc.subject.unesco | 5801.01 Medios Audiovisuales | es |
| dc.subject.unesco | 5801.05 Pedagogía Experimental | es |
| dc.subject.unesco | 5801.07 Métodos Pedagógicos | es |
| dc.subject.unesco | 5801.04 Teorías Educativas | es |
| dc.subject.unesco | 1207.06 Teoría de Juegos | es |
| dc.volume.number | 951 | es |
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