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dc.contributor.authorBienvenido Huertas, David
dc.contributor.authorRubio Bellido, Carlos
dc.contributor.authorLeón Muñoz, Miguel Ángel
dc.date.accessioned2024-09-13T17:29:28Z
dc.date.available2024-09-13T17:29:28Z
dc.date.issued2023
dc.identifier.citationBienvenido Huertas, J. D., Rubio Bellido, C. y León Muñoz, M. Á. (2023). Analysis of the effectiveness of using Kahoot! In university degrees in building engineering. Journal of Technology and Science Education, 13 (1), 288-300. https://doi.org/10.3926/jotse.1984es
dc.identifier.issn20145349
dc.identifier.urihttp://hdl.handle.net/20.500.12251/3278
dc.description.abstractGamification is increasingly used for better content assimilation. However, it is hardly used in theoretical and technical courses related to building and architecture. This study focuses on assessing the use of gamification with Kahoot! to arouse students’ interest and to ease content assimilation. Experimentation was undertaken during the 2020/2021 and 2021/2022 academic years. All students enrolled in the course participated in experimentation: 67 and 65 students, respectively. Gamification sessions took place in the middle and at the end of each academic year (the week before partial exams). Students were also surveyed to assess their degree of satisfaction with gamification sessions. The results showed that gamification dynamics improved students’ performance in exams, obtaining a lower percentage of failures and increasing higher marks. Cluster analysis results also showed that students’ performance in Kahoot! is not a clear indicative of their performance in exams, so it is useful as a self-assessment tool. Moreover, most students positively assessed gamification sessions for better content assimilation. This study stresses the implementation potential of Kahoot! in teaching dynamics in university degrees in architecture and building engineering. © Article’s contents are provided on an Attribution-Non Commercial 4.0 Creative commons International License. Readers are allowed to copy, distribute and communicate article’s contents, provided the author’s and JOTSE journal’s names are included. It must not be used for commercial purposes. To see the complete licence contents, please visit https://creativecommons.org/licenses/by-nc/4.0/.es
dc.language.isoenges
dc.publisherSpringer Netherlandses
dc.titleAnalysis of the effectiveness of using Kahoot! In university degrees in building engineeringes
dc.typearticlees
dc.identifier.doi10.3926/jotse.1984
dc.identifier.urlhttps://doi.org/10.1016/j.jobe.2023.106116es
dc.issue.number1es
dc.journal.titleJournal of Technology and Science Educationes
dc.page.initial288es
dc.page.final300es
dc.subject.keywordMetodología docentees
dc.subject.keywordEducación en ingenieríaes
dc.subject.keywordDocenteses
dc.subject.keywordGammificaciónes
dc.subject.keywordConstrucciónes
dc.subject.keywordArquitecturaes
dc.subject.keywordEvaluación de la docenciaes
dc.subject.unesco5801.05 Pedagogía Experimentales
dc.subject.unesco5801.07 Métodos Pedagógicoses
dc.subject.unesco1203.10 Enseñanza Con Ayuda de Ordenadores
dc.volume.number13es


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