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dc.contributor.authorDíaz Alemán, Manuel Drago
dc.contributor.authorAmador García, Esteban Manuel
dc.contributor.authorDíaz González, Elisa
dc.contributor.authorTorre Cantero, Jorge de la
dc.date.accessioned2024-09-13T17:29:39Z
dc.date.available2024-09-13T17:29:39Z
dc.date.issued2023
dc.identifier.citationDíaz Alemán, M. D., Amador García, E. M., Díaz González, E. y Torre Cantero, J. L. (2023). Nanite as a Disruptive Technology for the Interactive Visualisation of Cultural Heritage 3D Models: A Case Study. Heritage, 6 (8), 5607-5618. https://doi.org/10.3390/heritage6080295es
dc.identifier.issn25719408
dc.identifier.urihttp://hdl.handle.net/20.500.12251/3379
dc.description.abstractThe use of digital models of cultural heritage objects obtained from 3D scanning or photogrammetry requires the development of strategies in order to optimise computational resources and enhance the user experience when they are used in interactive applications or virtual museums. Through a case study, this work compares an original photogrammetric model with its optimised version using traditional remeshing techniques and an improved version using Nanite technology, developed by Epic Games. A self-contained executable is created in Unreal® 5.1 game engine to test the performance of the three models measured in frames per second (FPS). As a result, it was demonstrated that, although there is no substantial difference in the FPS rate, the Nanite technology avoids the need to perform the mesh and texture editing processes that lead to the construction of the optimised model. This saves considerable time and specialised effort, as the photogrammetric model can be converted to a Nanite object automatically. This would be a great advantage in the case of virtualisations of large collections of heritage objects, which is a common case in virtual museums. © 2023 by the authors.es
dc.language.isoenges
dc.publisherMultidisciplinary Digital Publishing Institute (MDPI)es
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleNanite as a Disruptive Technology for the Interactive Visualisation of Cultural Heritage 3D Models: A Case Studyes
dc.typearticlees
dc.identifier.doi10.3390/heritage6080295
dc.identifier.urlhttp://riull.ull.es/xmlui/handle/915/35626es
dc.issue.number8es
dc.journal.titleHeritagees
dc.page.initial5607es
dc.page.final5618es
dc.rights.accessRightsopenaccesses
dc.subject.keywordModelado tridimensionales
dc.subject.keywordPatrimonio culturales
dc.subject.keywordFotogrametría arquitectónicaes
dc.subject.keywordEscaneado 3Des
dc.subject.keywordFotogrametría digitales
dc.subject.keywordMuseoes
dc.subject.unesco1210.11 Topología Tridimensionales
dc.subject.unesco1203.26 Simulaciónes
dc.subject.unesco3305.34 Topografía de la Edificaciónes
dc.volume.number6es


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