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dc.contributor.authorBelaroussi, R.
dc.contributor.authorDai, H.
dc.contributor.authorDíaz González, Elena María
dc.contributor.authorGutiérrez, J. M.
dc.date.accessioned2025-05-22T05:52:37Z
dc.date.available2025-05-22T05:52:37Z
dc.date.issued2023
dc.identifier.citationBelaroussi, R., Dai, H., González, E. D., & Gutiérrez, J. M. (2023). Designing a Large-Scale Immersive Visit in Architecture, Engineering, and Construction. Applied Sciences, 13(5), 3044. https://doi.org/10.3390/app13053044es
dc.identifier.issn2076-3417
dc.identifier.urihttp://hdl.handle.net/20.500.12251/3652
dc.description.abstractThroughout history, tools for engineering in the building industry have evolved. Due to the arrival of Industry 4.0, Computer-Aided Design (CAD) and Building Information Modeling (BIM) software have replaced the usage of pens, pencils, and paper in the design process. This paper describes the work required to design a large-scale immersive visit of a district under construction in a suburban area of Greater Paris, France. As part of this real estate project, called LaVallée, we have access to its city information model: all the BIMs of the works to be carried out including roads, terrain, street furniture, fountains, and landscaping. This paper describes all the technical operations necessary for the design of an immersive 3D model with a high level of detail of the neighborhood with its surroundings. The objective of this technical report was to provide practitioners with feedback on such an achievement based on industrial-level data. The development of the city model begins with the registration of all the BIMs from different firms in a common Geographic Information System: this gives the opportunity to confront the operational requirement of a construction phase and the actual current practice of architecture firms. A first prototype was developed using the archviz tool TwinMotion. In order to increase the realism of the model, we describe the creation of a pipeline in Unreal Engine with the automated tasks of material and mesh replacement and the lighting and landscape configuration. The main contribution of this work is to give relevant experience on building such a large-scale model, with the Python script when possible, as well as the necessary manual steps. It is a valuable contribution to the making of large-scale immersive visits with a high level of detail and their requirements.es
dc.language.isoenges
dc.publisherMDPI AGes
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleDesigning a Large-Scale Immersive Visit in Architecture, Engineering, and Constructiones
dc.typearticlees
dc.identifier.doi10.3390/app13053044
dc.identifier.urlhttps://doi.org/10.3390/app13053044es
dc.issue.number5es
dc.journal.titleApplied Sciences (Switzerland)es
dc.rights.accessRightsopenAccesses
dc.subject.keywordDiseño Asistido por Ordenador (CAD)es
dc.subject.keywordBuilding Information Modeling (BIM)es
dc.subject.keywordParís (Francia)es
dc.subject.keywordModelado tridimensionales
dc.subject.keywordUrbanismoes
dc.subject.keywordSistema de Información Geográfica (GIS)es
dc.subject.keywordÁreas urbanases
dc.subject.keywordDesarrollo urbanoes
dc.subject.keywordInfraestructuras urbanases
dc.subject.unesco1203.09 Diseño Con Ayuda del Ordenadores
dc.subject.unesco6201.03 Urbanismoes
dc.subject.unesco1203.26 Simulaciónes
dc.volume.number13es
dc.item.number3044es


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