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dc.contributor.authorBienvenido Huertas, David
dc.contributor.authorSuárez Vargas, Elisabet
dc.contributor.authorEsquivias Fernández, Paula Matilde
dc.contributor.authorHoz Torres, María Luisa de la
dc.contributor.authorAguilar Aguilera, Antonio Jesús
dc.contributor.authorDurán Álvarez, Joaquín Manuel
dc.contributor.authorMartínez Aires, María Dolores
dc.date.accessioned2025-05-22T05:52:37Z
dc.date.available2025-05-22T05:52:37Z
dc.date.issued2024
dc.identifier.citationBienvenido-Huertas, D., Vargas, E. S., Esquivias, P. M., de la Hoz Torres, M. L., Aguilar, A. J., Álvarez, J. M. D., & Aires, M. D. M. (2024). Study on the Perception of Architecture and Building Engineering Students About the Usefulness of Quiz Games. International Journal of Construction Education and Research, 21(2), 189–212. https://doi.org/10.1080/15578771.2024.2359392es
dc.identifier.issn1550-3984
dc.identifier.urihttp://hdl.handle.net/20.500.12251/3664
dc.description.abstractNew active methodologies have played an important role in recent years as they carry a highly positive effect on improving students’ motivation and engagement. Their application is particularly interesting in Building Engineering and Architecture degrees, which are characterized by a large variety of subjects, with high failure and dropout rates. This study aims to analyze the performance of Architecture and Building Engineering students, as well as their perception and evaluation of the usefulness of quiz game events in the classroom. For this purpose, Kahoot! – a game-based learning experience – was implemented in eight subjects for both bachelor’s degrees. Two playful events were held for each subject (in the middle and at the end of the semester), and a four-dimensional questionnaire survey (i.e. accessibility, knowledge, perspective, and feeling) was conducted after each Kahoot! session. The sum of all events reached a total of 474 participations distributed among distributed between subjects and sessions. A qualitative and quantitative analysis was carried out to explore the relationship between different variables (i.e. age, gender, subject, and number of registrations). The results demonstrate the potential of quiz games in improving the dynamics of university degree subjects in Architecture and Building Engineering.es
dc.language.isoenges
dc.publisherTAYLOR & FRANCIS INCes
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleStudy on the Perception of Architecture and Building Engineering Students About the Usefulness of Quiz Gameses
dc.typearticlees
dc.identifier.doi10.1080/15578771.2024.2359392
dc.identifier.urlhttps://doi.org/10.1080/15578771.2024.2359392es
dc.journal.titleInternational Journal of Construction Education and Researches
dc.rights.accessRightsopenAccesses
dc.subject.keywordMetodología didácticaes
dc.subject.keywordEnseñanza superiores
dc.subject.keywordArquitecturaes
dc.subject.keywordIngeniería de Edificaciónes
dc.subject.keywordFracaso escolares
dc.subject.keywordFormación universitariaes
dc.subject.unesco5801.01 Medios Audiovisualeses
dc.subject.unesco5801.05 Pedagogía Experimentales
dc.subject.unesco5801.06 Evaluación de Alumnoses
dc.subject.unesco5801.07 Métodos Pedagógicoses


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