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dc.contributor.authorTromp, Jolanda
dc.contributor.authorSchofield, Damian
dc.contributor.authorParvari, Pezhman Raeisian
dc.contributor.authorPoyade, Matthieu
dc.contributor.authorEaglesham, Claire
dc.contributor.authorPomares Torres, Juan Carlos
dc.contributor.authorJohnson, Theodore
dc.contributor.authorJurivete, Teele
dc.contributor.authorLauer, Nathan
dc.contributor.authorReyes Lecuona, Arcadio
dc.contributor.authorGonzález Toledo, Daniel
dc.contributor.authorCuevas Rodríguez, María
dc.contributor.authorMolina Tanco, Luis
dc.date.accessioned2026-07-01T07:48:11Z
dc.date.available2026-07-01T07:48:11Z
dc.date.issued2025
dc.identifier.citationTromp, J., Schofield, D., Parvari, P. R., Poyade, M., Eaglesham, C., Pomares Torres, J. C., Johnson, T., Jurivete, T., Lauer, N., Reyes Lecuona, A., González Toledo, D., Cuevas Rodríguez, M., y Molina Tanco, L. (2025). Designing and Evaluating XR Cultural Heritage Applications Through Human-Computer Interaction Methods: Insights from Ten International Case Studies. APPLIED SCIENCES-BASEL, 15(14), 7973. https://doi.org/10.3390/app15147973es
dc.identifier.issn2076-3417
dc.identifier.urihttp://hdl.handle.net/20.500.12251/4259
dc.description.abstractAdvanced three-dimensional extended reality (XR) technologies are highly suitable for cultural heritage research and education. XR tools enable the creation of realistic virtual or augmented reality applications for curating and disseminating information about cultural artifacts and sites. Developing XR applications for cultural heritage requires interdisciplinary collaboration involving strong teamwork and soft skills to manage user requirements, system specifications, and design cycles. Given the diverse end-users, achieving high precision, accuracy, and efficiency in information management and user experience is crucial. Human-computer interaction (HCI) design and evaluation methods are essential for ensuring usability and return on investment. This article presents ten case studies of cultural heritage software projects, illustrating the interdisciplinary work between computer science and HCI design. Students from institutions such as the State University of New York (USA), Glasgow School of Art (UK), University of Granada (Spain), University of M & aacute;laga (Spain), Duy Tan University (Vietnam), Imperial College London (UK), Research University Institute of Communication & Computer Systems (Greece), Technical University of Ko & scaron;ice (Slovakia), and Indiana University (USA) contributed to creating, assessing, and improving the usability of these diverse cultural heritage applications. The results include a structured typology of CH XR application scenarios, detailed insights into design and evaluation practices across ten international use cases, and a development framework that supports interdisciplinary collaboration and stakeholder integration in phygital cultural heritage projects.es
dc.language.isoenges
dc.publisherMDPIes
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleDesigning and Evaluating XR Cultural Heritage Applications Through Human-Computer Interaction Methods: Insights from Ten International Case Studieses
dc.typearticle
dc.identifier.doi10.3390/app15147973
dc.issue.number14es
dc.journal.titleAPPLIED SCIENCES-BASELes
dc.rights.accessRightsopenAccesses
dc.subject.keywordRealidad aumentada (RA)es
dc.subject.keywordRealidad Virtual (RV)es
dc.subject.keywordTermografía infrarrojaes
dc.subject.keywordPatrimonio culturales
dc.subject.unesco1203.17 Informáticaes
dc.subject.unesco5801 Teoría y Métodos Educativoses
dc.subject.unesco5802 Organización y Planificación de la Educaciónes
dc.subject.unesco2209.09 Radiación Infrarrojaes
dc.subject.unesco5506 Historias Por Especialidadeses
dc.volume.number15
dc.item.number7973es


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