Mostrar el registro sencillo del ítem

dc.contributor.authorDíaz González, Elena M.
dc.contributor.authorBelaroussi, Rachid
dc.contributor.authorSoto Martin, Ovidia
dc.contributor.authorAcosta, Montserrat
dc.contributor.authorMartín Gutiérrez, Jorge
dc.date.accessioned2026-07-01T07:48:26Z
dc.date.available2026-07-01T07:48:26Z
dc.date.issued2025
dc.identifier.citationDíaz González, E. M., Belaroussi, R., Soto Martin, O., Acosta, M., y Martín Gutiérrez, J. (2025). Effect of Interactive Virtual Reality on the Teaching of Conceptual Design in Engineering and Architecture Fields. APPLIED SCIENCES-BASEL, 15(8), 4205. https://doi.org/10.3390/app15084205es
dc.identifier.issn2076-3417
dc.identifier.urihttp://hdl.handle.net/20.500.12251/4427
dc.description.abstractThis research paper explores the impact of immersive virtual reality (IVR) on the teaching of conceptual design in engineering and architecture fields, focusing on the use of interactive 3D drawing tools in virtual and augmented reality environments. The study analyzes how IVR influences spatial understanding, idea communication, and immersive 3D sketching for industrial and architectural design. Additionally, it examines user perceptions of virtual spaces prior to physical construction and evaluates the effectiveness of these technologies through surveys administered to mechanical engineering students utilizing VR/AR headsets. A structured methodology was developed for students enrolled in an industrial design course, comprising four phases: initial theoretical instruction on ephemeral architecture, immersive 3D sketching sessions using Meta Quest 2 and Microsoft HoloLens 2 VR/AR headsets, detailed CAD modeling based on conceptual sketches, and immersive virtual tours to evaluate user perception and design efficacy. Ad hoc questionnaires specifically designed for this research were employed. The results indicate a positive reception to IVR, emphasizing its ease of use, intuitive learning process, and effectiveness in improving motivation, academic performance, and student engagement during the conceptual design phase in graphic engineering education.es
dc.language.isoenges
dc.publisherMDPIes
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleEffect of Interactive Virtual Reality on the Teaching of Conceptual Design in Engineering and Architecture Fieldses
dc.typearticle
dc.identifier.doi10.3390/app15084205
dc.issue.number8es
dc.journal.titleAPPLIED SCIENCES-BASELes
dc.rights.accessRightsopenAccesses
dc.subject.keywordRealidad aumentada (RA)es
dc.subject.keywordRealidad Virtual (RV)es
dc.subject.keywordEducación en ingenieríaes
dc.subject.keywordMetodología docentees
dc.subject.keywordAprendizajees
dc.subject.keywordAprendizaje basado en proyectoses
dc.subject.keywordAplicaciones en educaciónes
dc.subject.keywordPlanificación docentees
dc.subject.keywordDibujoes
dc.subject.keywordDibujo de arquitecturaes
dc.subject.keywordRecurso gráficoes
dc.subject.unesco1203.09 Diseño Con Ayuda del Ordenadores
dc.subject.unesco3305 Tecnología de la Construcciónes
dc.subject.unesco5801 Teoría y Métodos Educativoses
dc.subject.unesco5801.07 Métodos Pedagógicoses
dc.volume.number15
dc.item.number4205es


Ficheros en el ítem

FicherosTamañoFormatoVer

No hay ficheros asociados a este ítem.

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem

Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Excepto si se señala otra cosa, la licencia del ítem se describe como Attribution-NonCommercial-NoDerivatives 4.0 Internacional