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dc.contributor.authorJuan Ripoll, Carla de
dc.contributor.authorLlanes Jurado, José
dc.contributor.authorGiglioli, Irene Alice Chicchi
dc.contributor.authorMarín Morales, Javier
dc.contributor.authorAlcañiz, Mariano
dc.date.accessioned2026-07-01T07:48:37Z
dc.date.available2026-07-01T07:48:37Z
dc.date.issued2021
dc.identifier.citationJuan Ripoll, C. D., Llanes Jurado, J., Giglioli, I. A. C., Marín Morales, J., y Alcañiz, M. (2021). An immersive virtual reality game for predicting risk taking through the use of implicit measures. Applied Sciences (Switzerland), 11(2), 1-21. https://doi.org/10.3390/app11020825es
dc.identifier.issn2076-3417
dc.identifier.urihttp://hdl.handle.net/20.500.12251/4516
dc.description.abstractRisk taking (RT) measurement constitutes a challenge for researchers and practitioners and has been addressed from different perspectives. Personality traits and temperamental aspects such as sensation seeking and impulsivity influence the individual’s approach to RT, prompting risk-seeking or risk-aversion behaviors. Virtual reality has emerged as a suitable tool for RT measurement, since it enables the exposure of a person to realistic risks, allowing embodied interactions, the application of stealth assessment techniques and physiological real-time measurement. In this article, we present the assessment on decision making in risk environments (AEMIN) tool, as an enhanced version of the spheres and shield maze task, a previous tool developed by the authors. The main aim of this article is to study whether it is possible is to discriminate participants with high versus low scores in the measures of personality, sensation seeking and impulsivity, through their behaviors and physiological responses during playing AEMIN. Applying machine learning methods to the dataset we explored: (a) if through these data it is possible to discriminate between the two populations in each variable; and (b) which parameters better discriminate between the two populations in each variable. The results support the use of AEMIN as an ecological assessment tool to measure RT, since it brings to light behaviors that allow to classify the subjects into high/low risk-related psychological constructs. Regarding physiological measures, galvanic skin response seems to be less salient in prediction models. © 2021 by the authors.es
dc.language.isoenges
dc.publisherMDPI AGes
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleAn immersive virtual reality game for predicting risk taking through the use of implicit measureses
dc.typearticle
dc.identifier.doi10.3390/app11020825
dc.identifier.urlhttps://www.scopus.com/results/results.uri?s=AU-ID%2857204604322%29&sot=aut&sdt=a&origin=AuthorProfile&src=s&sort=plf-f&limit=200&sessionSearchId=5b30b5daa170bb33e4b92da3cde7d40a
dc.issue.number2es
dc.journal.titleApplied Sciences (Switzerland)es
dc.page.initial1es
dc.page.final21es
dc.rights.accessRightsopenAccesses
dc.subject.keywordMachine Learninges
dc.subject.keywordRealidad Virtual (RV)es
dc.subject.keywordAplicaciones en educaciónes
dc.subject.keywordRiesgo percibidoes
dc.subject.unesco5801 Teoría y Métodos Educativoses
dc.subject.unesco1203 Ciencia de Los Ordenadoreses
dc.subject.unesco1203.26 Simulaciónes
dc.subject.unesco1209.03 Análisis de Datoses
dc.subject.unesco6109.01 Prevención de Accidenteses
dc.volume.number11


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