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Mixed assessment of virtual serious games applied in architectural and urban design education
| dc.contributor.author | Fonseca, D. | |
| dc.contributor.author | Cavalcanti, J. | |
| dc.contributor.author | Peña Camarillas, Enric | |
| dc.contributor.author | Valls, V. | |
| dc.contributor.author | Sánchez Sepulveda, M. V. | |
| dc.contributor.author | Moreira, F. | |
| dc.contributor.author | Navarro, I. | |
| dc.contributor.author | Redondo, E. | |
| dc.date.accessioned | 2026-07-01T07:48:38Z | |
| dc.date.available | 2026-07-01T07:48:38Z | |
| dc.date.issued | 2021 | |
| dc.identifier.citation | Fonseca, D., Cavalcanti, J., Peña Camarillas, E., Valls, V., Sánchez Sepulveda, M. V., Moreira, F., Navarro, y Redondo, E. (2021). Mixed assessment of virtual serious games applied in architectural and urban design education. Sensors, 21(9). https://doi.org/10.3390/s21093102 | es |
| dc.identifier.issn | 1424-8220 | |
| dc.identifier.uri | http://hdl.handle.net/20.500.12251/4523 | |
| dc.description.abstract | The creation and usage of serious games on virtual reality (VR) and/or interactive platforms for the teaching of architecture, construction, urban planning, and other derived areas, such as security and risk prevention, require design processes, studies, and research that lead to further consolidation expansion. In that sense, this paper presents two main aims developed: the improvement of a virtual navigation system through the results of previous user studies and mixed research (quantitative and qualitative) improved based on the user perception for educational and professional uses. The VR system used is based on Unreal Engine programming of the HTC Vive sensor. This study is related to the GAME4City 3.0 and a broader project focused on gamified visualization and its educational uses in architectural and urban projects. The results reflect great interest, good usability, and high motivation for further usage for all types of users. However, an apparent resistance to deepen its use continues to be perceived in academia. Based on the research results, weak points of educational gamified systems have been identified, and the main differences and needs in user profiles’ function. With these data, progress regarding implementing this kind of system at the teaching and professional levels must be pursued. © 2021 by the authors. Licensee MDPI, Basel, Switzerland. | es |
| dc.language.iso | eng | es |
| dc.publisher | MDPI AG | es |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
| dc.title | Mixed assessment of virtual serious games applied in architectural and urban design education | es |
| dc.type | article | |
| dc.identifier.doi | 10.3390/s21093102 | |
| dc.identifier.url | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85105483076&doi=10.3390%2fs21093102&partnerID=40&md5=605607edb7a7913f3a05f602d39318a3 | |
| dc.issue.number | 9 | es |
| dc.journal.title | Sensors | es |
| dc.rights.accessRights | openAccess | es |
| dc.subject.keyword | Realidad Virtual (RV) | es |
| dc.subject.keyword | Urbanismo | es |
| dc.subject.keyword | Planificación urbanística | es |
| dc.subject.keyword | Aplicaciones en educación | es |
| dc.subject.keyword | Videojuegos | es |
| dc.subject.unesco | 1203.09 Diseño Con Ayuda del Ordenador | es |
| dc.subject.unesco | 3305 Tecnología de la Construcción | es |
| dc.subject.unesco | 3305.33 Resistencia de Estructuras | es |
| dc.subject.unesco | 5801 Teoría y Métodos Educativos | es |
| dc.subject.unesco | 1203 Ciencia de Los Ordenadores | es |
| dc.subject.unesco | 1203.26 Simulación | es |
| dc.subject.unesco | 1209.03 Análisis de Datos | es |
| dc.volume.number | 21 |
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