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dc.contributor.authorVillegas, E.
dc.contributor.authorFonseca, D.
dc.contributor.authorPeña Camarillas, Enric
dc.contributor.authorBonet, P.
dc.contributor.authorFernández‐guinea, S.
dc.date.accessioned2026-07-01T07:48:40Z
dc.date.available2026-07-01T07:48:40Z
dc.date.issued2021
dc.identifier.citationVillegas, E., Fonseca, D., Peña Camarillas, E., Bonet, P., y Fernández‐guinea, S. (2021). Qualitative assessment of effective gamification design processes using motivators to identify game mechanics. Sensors, 21(7). https://doi.org/10.3390/s21072556es
dc.identifier.issn1424-8220
dc.identifier.urihttp://hdl.handle.net/20.500.12251/4540
dc.description.abstractThis research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it is intended that during the design phase of a gamified system, decisions can be made about the design of the system based on the motivators of each of the profiles. These motivators can be determined from the information provided by the potential players themselves. The research presented starts from a previous analysis in which, based on the three most used gamification frameworks and through a card sorting technique that allows the user to organize and classify the content, a set of mechanics are determined. In the present study, each of the mechanics is analyzed, and a more precise motive is decided. As a result, a higher level of personalization is achieved and, consequently, approximates a higher level of gamification effectiveness. The main conclusions are implemented in the development of the Game4City 3.0 project, which addresses gamified and interactive strategies to visualize urban environments in 3D at an educational and social level. © 2021 by the authors. Licensee MDPI, Basel, Switzerland.es
dc.language.isoenges
dc.publisherMDPI AGes
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleQualitative assessment of effective gamification design processes using motivators to identify game mechanicses
dc.typearticle
dc.identifier.doi10.3390/s21072556
dc.identifier.urlhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85103587121&doi=10.3390%2fs21072556&partnerID=40&md5=f8018cd52bd69df946c66443738f7afd
dc.issue.number7es
dc.journal.titleSensorses
dc.rights.accessRightsopenAccesses
dc.subject.keywordAplicaciones en educaciónes
dc.subject.keywordVideojuegoses
dc.subject.unesco3305.37 Planificación Urbanaes
dc.subject.unesco5801 Teoría y Métodos Educativoses
dc.subject.unesco1209.03 Análisis de Datoses
dc.volume.number21


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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