| dc.contributor.author | Juan Ripoll, Carla de | |
| dc.contributor.author | Soler Domínguez, José L. | |
| dc.contributor.author | Chicchi Giglioli, Irene Alice | |
| dc.contributor.author | Contero, Manuel | |
| dc.contributor.author | Alcañiz, Mariano | |
| dc.date.accessioned | 2026-07-01T07:48:43Z | |
| dc.date.available | 2026-07-01T07:48:43Z | |
| dc.date.issued | 2020 | |
| dc.identifier.citation | Juan Ripoll, C. D., Soler Domínguez, J. L., Chicchi Giglioli, I. A., Contero, M., y Alcañiz, M. (2020). The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making. Cyberpsychology, Behavior, and Social Networking, 23(11), 773-781. https://doi.org/10.1089/cyber.2019.0761 | es |
| dc.identifier.issn | 2152-2715 | |
| dc.identifier.uri | http://hdl.handle.net/20.500.12251/4562 | |
| dc.description.abstract | Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from virtual reality (VR), to recreate real-simulated situations that might arise from performance-based assessments, supporting RT research. This article presents results of a pilot study in which 41 individuals explored a gamified VR environment: the Spheres & Shield Maze Task (SSMT). By eliciting implicit behavioral measures, we found relationships between scores obtained in the SSMT and self-reported risk-related constructs, as engagement in risky behaviors and marijuana consumption. We conclude that decontextualized Virtual Reality Serious Games are appropriate to assess RT, since they could be used as a cross-disciplinary tool to assess individuals' capabilities under the stealth assessment paradigm. © 2020 Carla de-Juan-Ripoll et al; Published by Mary Ann Liebert, Inc. | es |
| dc.language.iso | eng | es |
| dc.publisher | Mary Ann Liebert Inc. | es |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internacional | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
| dc.title | The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making | es |
| dc.type | article | |
| dc.identifier.doi | 10.1089/cyber.2019.0761 | |
| dc.identifier.url | https://www.scopus.com/results/results.uri?s=AU-ID%2857204604322%29&sot=aut&sdt=a&origin=AuthorProfile&src=s&sort=plf-f&limit=200&sessionSearchId=5b30b5daa170bb33e4b92da3cde7d40a | |
| dc.issue.number | 11 | es |
| dc.journal.title | Cyberpsychology, Behavior, and Social Networking | es |
| dc.page.initial | 773 | es |
| dc.page.final | 781 | es |
| dc.rights.accessRights | openAccess | es |
| dc.subject.keyword | Realidad Virtual (RV) | es |
| dc.subject.keyword | Videojuegos | es |
| dc.subject.keyword | Riesgo percibido | es |
| dc.subject.unesco | 3305 Tecnología de la Construcción | es |
| dc.subject.unesco | 1203 Ciencia de Los Ordenadores | es |
| dc.subject.unesco | 1203.26 Simulación | es |
| dc.subject.unesco | 1209.03 Análisis de Datos | es |
| dc.subject.unesco | 6109.01 Prevención de Accidentes | es |
| dc.volume.number | 23 | |