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dc.contributor.authorChicchi Giglioli, Irene Alice
dc.contributor.authorJuan Ripoll, Carla de
dc.contributor.authorParra, Elena
dc.contributor.authorAlcañiz Raya, Mariano
dc.date.accessioned2026-07-01T07:49:06Z
dc.date.available2026-07-01T07:49:06Z
dc.date.issued2018
dc.identifier.citationChicchi Giglioli, I. A., Juan Ripoll, C. D., Parra, E., y Alcañiz Raya, M. (2018). EXPANSE: A novel narrative serious game for the behavioral assessment of cognitive abilities. PLoS ONE, 13(11). https://doi.org/10.1371/journal.pone.0206925es
dc.identifier.issn1932-6203
dc.identifier.urihttp://hdl.handle.net/20.500.12251/4704
dc.description.abstractEFs are a set of processes that supports many cognitive domains as goal setting, monitoring, planning, and cognitive-behavioural flexible control. Currently, many standardized paper-and-pencil tests or scales are used to assess EFs. These tests are easy to administer, score, and interpret but present some limitations in terms of generalizability of behaviours in real life. More recently, Information and Communication Technology has provided a higher ecological validity in the EFs assessment. In order to increase the ecological validity, we have developed a serious game (SG), named EXPANSE, which aim was to compare the participants’ game performance (latency times, and correct answers) with the results obtained in the traditional tasks and scales. 354 healthy subjects participated to the study and the findings showed significant correlations among standard tasks and the serious game. The exploratory nature of the present study, on one hand, highlighted that SG could be an additional behavioral tool to assess EFs and, on the other, we need further investigations, including clinical populations, for better defining the game sensitivity toward EF components. Finally, the results show that serious games are a promising technology for the evaluation of real cognitive behavior along with traditional evaluation. © 2018 Chicchi Giglioli et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.es
dc.language.isoenges
dc.publisherPublic Library of Sciencees
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleEXPANSE: A novel narrative serious game for the behavioral assessment of cognitive abilitieses
dc.typearticle
dc.identifier.doi10.1371/journal.pone.0206925
dc.identifier.urlhttps://www.scopus.com/results/results.uri?s=AU-ID%2857204604322%29&sot=aut&sdt=a&origin=AuthorProfile&src=s&sort=plf-f&limit=200&sessionSearchId=5b30b5daa170bb33e4b92da3cde7d40a
dc.issue.number11es
dc.journal.titlePLoS ONEes
dc.rights.accessRightsopenAccesses
dc.subject.keywordVideojuegoses
dc.subject.keywordCapacidades y habilidades específicases
dc.subject.keywordPsicología del aprendizajees
dc.subject.keywordProcesos enseñanza-aprendizajees
dc.subject.unesco3305 Tecnología de la Construcciónes
dc.subject.unesco6104.01 Procesos Cognitivoses
dc.subject.unesco6105 Evaluación y Diagnostico en Psicologíaes
dc.volume.number13


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