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dc.contributor.authorMeier, Cecile
dc.contributor.authorSaorín Pérez, José Luis
dc.contributor.authorTorre Cantero, Jorge Luis de la
dc.contributor.authorDrago Díaz Alemán, Manuel
dc.date.accessioned2026-07-01T07:49:22Z
dc.date.available2026-07-01T07:49:22Z
dc.date.issued2018
dc.identifier.citationMeier, C., Saorín Pérez, J. L., Torre Cantero, J. L. D. L., y Drago Díaz Alemán, M. (2018). Alternative Divulgation of the Local Sculptural Heritage: Construction of Paper Toys and Use of the Minecraft Video Game. Sustainability, 10(11), 4262. https://doi.org/10.3390/su10114262es
dc.identifier.issn2071-1050
dc.identifier.urihttp://hdl.handle.net/20.500.12251/4789
dc.description.abstractAt present it is easy to digitalize sculptural heritage in 3D. Three-dimensional models allow for visualization of the work from all angles. The result can be seen in three-dimensional visors, in virtual reality, or by means of 3D-printed replicas. However, the recipient continues to be, as is also the case in books and videos, a passive spectator of the cultural patrimony. In order to promote participation and to increase interest in local heritage, alternative methods for promotion of the digital patrimony have been developed. In this article, two means of publicizing local (less-known) heritage in an active manner have been described. On the one hand, the transformation of 3D models into cut-outs (paper toys) where it is necessary to make the sculptures by hand, and on the other hand, the incorporation of the models into the video game Minecraft, an immersed 3D world which permits visiting or generating content. To validate these alternatives, two examples based on the sculptures of Santa Cruz de Tenerife (Spain) have been created, and they have been used in pilot studies in schools in order to obtain a first appraisal of user satisfaction.es
dc.language.isoenges
dc.publisherMDPIes
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleAlternative Divulgation of the Local Sculptural Heritage: Construction of Paper Toys and Use of the Minecraft Video Gamees
dc.typearticle
dc.identifier.doi10.3390/su10114262
dc.issue.number11es
dc.journal.titleSustainabilityes
dc.rights.accessRightsopenAccesses
dc.subject.keywordRealidad Virtual (RV)es
dc.subject.keywordPatrimonio escultóricoes
dc.subject.keywordVideojuegoses
dc.subject.keywordEsculturaes
dc.subject.keywordRecursos educativos multiplataforma y multiformatoes
dc.subject.unesco1203.17 Informáticaes
dc.subject.unesco3305 Tecnología de la Construcciónes
dc.subject.unesco3308 Ingeniería y Tecnología del Medio Ambientees
dc.subject.unesco6203.09 Esculturaes
dc.volume.number10
dc.item.number4262es


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 Internacional