Mostrar el registro sencillo del ítem

dc.contributor.authorSaorín Pérez, José Luis
dc.contributor.authorMeier, Cecile
dc.contributor.authorTorre Cantero, Jorge Luis de la
dc.contributor.authorDíaz, D.
dc.contributor.authorRivero, M. D.
dc.date.accessioned2026-07-01T07:51:29Z
dc.date.available2026-07-01T07:51:29Z
dc.date.issued2015
dc.identifier.citationSaorín Pérez, J. L., Meier, C., Torre Cantero, J. L. D. L., Díaz, D., y Rivero, M. D. (2015). Serious games for digital tablets as an introduction to 3D modeling and printing. Teoria de la Educacion, 16(2), 129-140. https://doi.org/10.14201/eks2015162129140es
dc.identifier.issn1130-3743
dc.identifier.urihttp://hdl.handle.net/20.500.12251/5255
dc.description.abstractCurrently, one of the most direct ways children access to digital technology is through games. This aspect is usually not considered in educational settings in the acquisition of Basic Skills. However, there are international reports assessing the potential of video games as an educational resource. Since 2006, the Horizon Report includes educational video games as a technology impact on teaching, learning and creative expression in education environments. In the 2012 Report, Digital Tablets are considered as one of the technologies most likely to be in widespread use in education in the short term. On the other hand, there are studies linking student interest in careers in science, art and technology to the premature use of 3D modeling tools or 3D printing. In this article, we want to value two applications, Blokify and Pottery, available for digital tablets, which work like games that introduce students to the three-dimensional digital modeling and printing.es
dc.language.isospaes
dc.publisherEdiciones Universidad de Salamancaes
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleJuegos en tabletas digitales como introducción al modelado y la impresión 3Des
dc.title.alternativeSerious games for digital tablets as an introduction to 3D modeling and printingen
dc.typearticle
dc.identifier.doi10.14201/eks2015162129140
dc.identifier.urlhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84983335759&doi=10.14201%2feks2015162129140&partnerID=40&md5=2b6020a7d973f841bf9c9e1ab0af3dc0
dc.issue.number2es
dc.journal.titleTeoria de la Educaciones
dc.page.initial129es
dc.page.final140es
dc.rights.accessRightsopenAccesses
dc.subject.keywordVideojuegoses
dc.subject.keywordTabletas digitaleses
dc.subject.keywordModelado tridimensionales
dc.subject.unesco1203.17 Informáticaes
dc.subject.unesco5801 Teoría y Métodos Educativoses
dc.subject.unesco5802 Organización y Planificación de la Educaciónes
dc.subject.unesco1203.09 Diseño Con Ayuda del Ordenadores
dc.volume.number16


Ficheros en el ítem

FicherosTamañoFormatoVer

No hay ficheros asociados a este ítem.

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem

Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Excepto si se señala otra cosa, la licencia del ítem se describe como Attribution-NonCommercial-NoDerivatives 4.0 Internacional