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dc.contributor.authorMartín Gutiérrez, Jorge
dc.contributor.authorSaorín Pérez, José Luis
dc.contributor.authorMartín Dorta, Norena Natalia
dc.contributor.authorContero Gónzalez, Manuel
dc.date.accessioned2026-07-01T08:01:06Z
dc.date.available2026-07-01T08:01:06Z
dc.date.issued2009
dc.identifier.citationMartín Gutiérrez, J., Saorín Pérez, J. L., Martín Dorta, N. N., y Contero Gónzalez, M. (2009). Do video games improve spatial abilities of engineering students?. International Journal of Engineering Education, 25(6), 1194-1204. https://www.scopus.com/inward/record.uri?eid=2-s2.0-74549204527&partnerID=40&md5=13c50ef6ba0e9fe8b6a26bb78bc61e80es
dc.identifier.issn0949-149X
dc.identifier.urihttp://hdl.handle.net/20.500.12251/5565
dc.description.abstractThis paper analyses the relations between the spatial abilities of first year engineering students and the use of certain types of video games. The study was carried out with Mechanical, Electronic and Civil Engineering students at the University of La Laguna (Spain) during the 2007/2008 academic year. An intensive training course on spatial abilities was conducted, using only video games as a learning tool. The video games were used on two different platforms: personal computers (PC) and handheld video games consoles (Nintendo DS). This console was chosen as it was the only one that offered the possibility of playing interactively with the screen, using an electronic pencil. The game chosen was Tetris because there is a PC and a Nintendo version, and it requires spatial abilities to play. Spatial abilities were measured by two tests: the MRT and the DAT: SR. From the results obtained, we can conclude that video games are a good strategy for improving spatial abilities. © 2009 TEMPUS Publications.es
dc.language.isoenges
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleDo video games improve spatial abilities of engineering students?es
dc.typearticle
dc.identifier.urlhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-74549204527&partnerID=40&md5=13c50ef6ba0e9fe8b6a26bb78bc61e80
dc.issue.number6es
dc.journal.titleInternational Journal of Engineering Educationes
dc.page.initial1194es
dc.page.final1204es
dc.rights.accessRightsopenAccesses
dc.subject.keywordHabilidades espacialeses
dc.subject.keywordVideojuegoses
dc.subject.keywordVídeoes
dc.subject.keywordEnsayos (propiedades o materiales)es
dc.subject.keywordEnseñanza superiores
dc.subject.unesco1203.09 Diseño Con Ayuda del Ordenadores
dc.subject.unesco5801 Teoría y Métodos Educativoses
dc.subject.unesco5802 Organización y Planificación de la Educaciónes
dc.subject.unesco1203 Ciencia de Los Ordenadoreses
dc.subject.unesco1203.04 Inteligencia Artificiales
dc.subject.unesco1203.26 Simulaciónes
dc.subject.unesco3312 Tecnología de Materialeses
dc.subject.unesco3312.08 Propiedades de Los Materialeses
dc.subject.unesco3312.09 Resistencia de Materialeses
dc.volume.number25


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