Augmented Reality as a Tool in Compulsory Secondary Education
Compartir
Estadísticas
Ver Estadísticas de usoMetadatos
Mostrar el registro completo del ítemAutor
Fecha
2017Resumen
This paper outlines the guidelines to fulfill an educational experience in the classroom of secondary education using new technologies, in particular, using augmented reality as a tool for visualization of concepts. For this, some of currently existing leading applications that use 3D images to improve communication in the classroom are shown. These applications were used to improve the visualization of determined geometric figures and to involve students in the management of new technologies in subjects of Technology and Plastic and Visual Education, describing the functioning and advantages of using this type of applications at a school level and showing the level of acceptance in students who worked with these methodologies.
This paper outlines the guidelines to fulfill an educational experience in the classroom of secondary education using new technologies, in particular, using augmented reality as a tool for visualization of concepts. For this, some of currently existing leading applications that use 3D images to improve communication in the classroom are shown. These applications were used to improve the visualization of determined geometric figures and to involve students in the management of new technologies in subjects of Technology and Plastic and Visual Education, describing the functioning and advantages of using this type of applications at a school level and showing the level of acceptance in students who worked with these methodologies.





