Initiation to Programming with Arduino by Means of Collaborative Learning
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2017Resumen
New evaluation method by competences that encourage digital skills among secondary students, joined to the continuous development of new technologies, has favoured the integration of programming languages in the classroom. Among the programming languages with better reception among students and teachers is Arduino, because of its easy programming environment and the simplicity of its components, in addition to a large community of Arduino users. This work shows a solution capable of developing the scientific-technical competence by means of the performance of a dynamic and motivating project, in which the students are the real protagonists, having to plan theirselves, making decisions as a group and improve their results developing their creativity.
New evaluation method by competences that encourage digital skills among secondary students, joined to the continuous development of new technologies, has favoured the integration of programming languages in the classroom. Among the programming languages with better reception among students and teachers is Arduino, because of its easy programming environment and the simplicity of its components, in addition to a large community of Arduino users. This work shows a solution capable of developing the scientific-technical competence by means of the performance of a dynamic and motivating project, in which the students are the real protagonists, having to plan theirselves, making decisions as a group and improve their results developing their creativity.





