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dc.contributor.authorSánchez Sepulveda, M. V.
dc.contributor.authorFonseca, D.
dc.contributor.authorFranquesa, J.
dc.contributor.authorRedondo, E.
dc.contributor.authorMoreira, F.
dc.contributor.authorVillagrasa, S.
dc.contributor.authorPeña Camarillas, Enric
dc.contributor.authorMartí, N.
dc.contributor.authorCanaleta, X.
dc.contributor.authorMontero, J. A.
dc.date.accessioned2026-07-01T08:04:19Z
dc.date.available2026-07-01T08:04:19Z
dc.date.issued2019
dc.identifier.citationSánchez Sepulveda, M. V., Fonseca, D., Franquesa, J., Redondo, E., Moreira, F., Villagrasa, S., Peña Camarillas, E., Martí, N., Canaleta, X., y Montero, J. A. (2019). Collaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Development. En Kurosu, M. (Ed.), Human-Computer Interaction. Design Practice in Contemporary Societies (pp. 253–269). Springer Verlag. https://doi.org/10.1007/978-3-030-22636-7_18es
dc.identifier.isbn3029743
dc.identifier.urihttp://hdl.handle.net/20.500.12251/6480
dc.description.abstractThe paper is concerned with the design of virtual environments for collaborative design. The interests of citizens are coming to the forefront nowadays with the awareness that a livable city does not only consist of good infrastructure and sustainable energy supply but also citizen input and feedback. The project consists of a transversal research at the intersection between computer science, the teaching of future architects and multimedia engineers and the urban policies of the cities of the future in which citizen participation is fundamental. The hypothesis is based on demonstrating the following two statement: (1) The implementation of virtual gamified strategies in the field of urban design will generate an improvement in citizen participation by being a more dynamic, real and agile collaborative environment thanks to enhanced visual technologies and immersive. (2) Gamified strategies for the understanding of three-dimensional space improve spatial competencies of students generating greater motivation in their use and a degree of satisfaction high. First, we studied the contemporary student profile and better ways of teaching according to it. Second, rehearse and evaluate the teaching of the urban project incorporating collaborative design, immersive ICTs, gamification and citizen participation. Third, the data obtained from the quantitative assessment, exemplify the role and use of technologies, in the educational processes to improve the students’ motivation, involvement and way of learning. © 2019, Springer Nature Switzerland AG.es
dc.language.isoenges
dc.publisherSpringer Verlages
dc.relation.ispartofHuman-Computer Interaction. Design Practice in Contemporary Societieses
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleCollaborative Design of Urban Spaces Uses: From the Citizen Idea to the Educational Virtual Developmentes
dc.typebookPart
dc.identifier.doi10.1007/978-3-030-22636-7_18
dc.identifier.urlhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85069880885&doi=10.1007%2f978-3-030-22636-7_18&partnerID=40&md5=cc689a9b2f8e9fcf91fbb27fe28aef9c
dc.page.initial253es
dc.page.final269es
dc.rights.accessRightsopenAccesses
dc.subject.keywordEnseñanza superiores
dc.subject.keywordAprendizajees
dc.subject.keywordMotivación - Aprendizajees
dc.subject.keywordEvaluación de la docenciaes
dc.subject.keywordCompetencias digitaleses
dc.subject.keywordTecnologías de la información y Comunicación (TIC)es
dc.subject.keywordUrbanismoes
dc.subject.keywordColaboración ciudadanaes
dc.subject.keywordModelado tridimensionales
dc.subject.keywordRealidad Virtual (RV)es
dc.subject.unesco3305.37 Planificación Urbanaes
dc.subject.unesco3308 Ingeniería y Tecnología del Medio Ambientees
dc.subject.unesco3305.23 Organización de Obrases
dc.subject.unesco6201 Arquitecturaes
dc.subject.unesco5801.07 Métodos Pedagógicoses
dc.volume.number11568 LNCS


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