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Virtual Models: Augmented Reality as a Teaching Tool for Construction Systems

Identificadores
URI: http://hdl.handle.net/20.500.12251/1479
ISSN: 9788461784912
ISBN: 23401079
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Autor
Piedecausa García, Beatriz; Pérez Sánchez, Juan Carlos; Mora García, Raúl Tomás; Pérez Sánchez, Vicente Raúl; Céspedes López, María Francisca; [et al.]
Fecha
2017
Materia/s

Metodología didáctica

Modelado BIM

Modelo arquitectónico

Dibujo de arquitectura

Ingeniería de Edificación

Detalles constructivos

Modelado tridimensional

Realidad aumentada (RA)

Diseño Asistido por Ordenador (CAD)

Materia/s Unesco

5801.05 Pedagogía Experimental

6303.03 Metodología

5801.03 Desarrollo del Programa de Estudios

5801.07 Métodos Pedagógicos

1203.26 Simulación

1203.09 Diseño Con Ayuda del Ordenador

1203.10 Enseñanza Con Ayuda de Ordenador

Resumen

For years, the traditional way for architectural representation was based on the definition of general plans (plants, elevations, sections) or specific constructive details showing a two-dimensional perception of buildings. These 2D elements were easily understood by those skilled in the art; however, their understanding became more difficult for users without a great capacity for spatial vision (such as students in early stages). For this reason, in the Degree of Building Engineering (University of Alicante) several activities have been developed combining virtual construction with mobile applications of augmented reality, generating a new teaching methodology for constructive subjects. In the first place, a threedimensional definition of 30 constructive details has been made using modelling programs (as Sketchup). Subsequently, these 3D drawings have been inserted in a newly created application of Augmented Reality (software developed specifically by the team), based on markers identifying four construction families. Thus, every constructive detail can be easily visualized only by using a personal mobile to download the application. In conclusion, it has been proven that a more technological application in classroom learning (taking advantage of the familiarity offered by virtual learning even from the pupil's own mobile phone) is an effective tool for a better three-dimensional understanding of constructive elements.

For years, the traditional way for architectural representation was based on the definition of general plans (plants, elevations, sections) or specific constructive details showing a two-dimensional perception of buildings. These 2D elements were easily understood by those skilled in the art; however, their understanding became more difficult for users without a great capacity for spatial vision (such as students in early stages). For this reason, in the Degree of Building Engineering (University of Alicante) several activities have been developed combining virtual construction with mobile applications of augmented reality, generating a new teaching methodology for constructive subjects. In the first place, a threedimensional definition of 30 constructive details has been made using modelling programs (as Sketchup). Subsequently, these 3D drawings have been inserted in a newly created application of Augmented Reality (software developed specifically by the team), based on markers identifying four construction families. Thus, every constructive detail can be easily visualized only by using a personal mobile to download the application. In conclusion, it has been proven that a more technological application in classroom learning (taking advantage of the familiarity offered by virtual learning even from the pupil's own mobile phone) is an effective tool for a better three-dimensional understanding of constructive elements.

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