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Concept Takes Command: A Proposal to Teach and Learn Architectural Graphics with Digital Tools

Identificadores
URI: http://hdl.handle.net/20.500.12251/3886
Ver/Abrir: https://doi.org/10.1007/978-3-031-57575-4_11
ISSN: 2661-8192
DOI: 10.1007/978-3-031-57575-4_11
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Autor
Fernández Álvarez, Ángel José; López Chao, Vicente
Fecha
2024
Materia/s

Metodología docente

Diseño arquitectónico

Formación universitaria

Building Information Modeling (BIM)

Herramientas educativas

Materia/s Unesco

1203.09 Diseño Con Ayuda del Ordenador

5801.07 Métodos Pedagógicos

5801.03 desarrollo del Programa de Estudios

Resumen

This paper presents a reflection on the teaching of architectural graphics using digital tools, drawing from experiences developed in first-year courses within the field of knowledge. The pedagogical approaches aim to furnish students with a robust conceptual foundation that transcends superficial knowledge of software, fostering a profound understanding of the internal operational logics. We describe a didactic experience structured around four content sections concerning representation, 3D modeling, building information modeling via parametric components, and architectural visualization based on digital post-production strategies. The goal is to achieve a conscious and adaptable utilization of digital tools, surpassing the constraints of mere command-based training. We propose a pragmatic approach rooted in computational thinking that prioritizes conceptual understanding over instrumental training, facilitating effective adaptation to successive technological changes and evolutions.

This paper presents a reflection on the teaching of architectural graphics using digital tools, drawing from experiences developed in first-year courses within the field of knowledge. The pedagogical approaches aim to furnish students with a robust conceptual foundation that transcends superficial knowledge of software, fostering a profound understanding of the internal operational logics. We describe a didactic experience structured around four content sections concerning representation, 3D modeling, building information modeling via parametric components, and architectural visualization based on digital post-production strategies. The goal is to achieve a conscious and adaptable utilization of digital tools, surpassing the constraints of mere command-based training. We propose a pragmatic approach rooted in computational thinking that prioritizes conceptual understanding over instrumental training, facilitating effective adaptation to successive technological changes and evolutions.

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