Entorno de aprendizaje ubicuo con realidad aumentada y tabletas para estimular la comprensión del espacio tridimensional
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Date
2013Unesco Subject/s
1203.09 Diseño Con Ayuda del Ordenador
5801 Teoría y Métodos Educativos
5802 Organización y Planificación de la Educación
1203 Ciencia de Los Ordenadores
Abstract
In this paper, two digital alternatives are analyzed against use of tangible models (physical parts) for sketching and analyzing forms: these are augmented reality and digital tablets. For this purpose, three pilot tests have been performed during the academic year 20112012, where 62 students took part in it. These students came from three different educational setting: Arts Degree at La Laguna University, IES La Laboral high school and a group of Art and Technology subject's high school teachers. The study has been performed with six tangible models of painted aluminum. The digital versions of these digital models have been created on a digital tablet and augmented reality over a PC. An overall evaluation and specific evaluation over the technology used has been performed too. From the results of this study, we have concluded that both technologies are valid alternatives for the substitution of tangible models in digital environments.
In this paper, two digital alternatives are analyzed against use of tangible models (physical parts) for sketching and analyzing forms: these are augmented reality and digital tablets. For this purpose, three pilot tests have been performed during the academic year 20112012, where 62 students took part in it. These students came from three different educational setting: Arts Degree at La Laguna University, IES La Laboral high school and a group of Art and Technology subject's high school teachers. The study has been performed with six tangible models of painted aluminum. The digital versions of these digital models have been created on a digital tablet and augmented reality over a PC. An overall evaluation and specific evaluation over the technology used has been performed too. From the results of this study, we have concluded that both technologies are valid alternatives for the substitution of tangible models in digital environments.





