Application of Arduino for the Teaching of Mathematics in Primary Education
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2019Abstract
This paper proposes the incorporation of Arduino technology into the Primary Education classrooms as a tool for teaching mathematics. More specifically, an easy-to-program system for teachers has been implemented that allows you to make some arithmetic operations and represent the results visually. The equipment consists of an Arduino board and an LED matrix that visually represents the result of the arithmetic operations introduced by the students, and illuminates the rows by breaking down the result into hundreds, tens and units. In this way, it is achieved, not only to teach to add to elementary students interactively and visually by introducing them to new technologies but also to teach students the value of the position of each digit placed in a numerical figure. The dual purpose is therefore fulfilled to involve teachers in the application of new active methodologies that go beyond traditional blackboard classes and introduce students to the concept of algebraic sum through gamification and experiential learning.
This paper proposes the incorporation of Arduino technology into the Primary Education classrooms as a tool for teaching mathematics. More specifically, an easy-to-program system for teachers has been implemented that allows you to make some arithmetic operations and represent the results visually. The equipment consists of an Arduino board and an LED matrix that visually represents the result of the arithmetic operations introduced by the students, and illuminates the rows by breaking down the result into hundreds, tens and units. In this way, it is achieved, not only to teach to add to elementary students interactively and visually by introducing them to new technologies but also to teach students the value of the position of each digit placed in a numerical figure. The dual purpose is therefore fulfilled to involve teachers in the application of new active methodologies that go beyond traditional blackboard classes and introduce students to the concept of algebraic sum through gamification and experiential learning.





